Had a Tech Art interview recently with a game company that was nervous about the 100+ 2D/3D characters that they were going to need to create, and how that process could be sped up. So I put in a good 40-50 hours into finding a first-pass solution using AI. These poses don't line up well enough to be called T-Poses (used for modeling), but they would be wonderful at speeding up the concept process. Where a dozen or more sheets of a proposed character, from multiple angles, would allow an Art Director to pick and choose their favorite features when creating their take.
Unfortunately, the team interview these turnarounds were created for didn't happen. But they turned out pretty amazing nonetheless. The Bowie run is next. 😁