Website powered by

Happy/Angry Game Team Members

I recently had one of those job interviews where I had a 6-page essay test, followed by a slide presentation on "Why Technical Artists Matter". As part of that presentation, I produced a series of game developer illustrations in Stable Diffusion, and chose a subset of those to illustrate a typical fight between game artists and game developers on a team when a technical artist is not around to translate between [art speak] and [dev speak].